Generation Con
Gen Con is held annually in Indianapolis, USA, attracting gaming enthusiasts, game designers, publishers and other professionals from around the world. The exhibition provides them with an excellent platform to understand the trends in the global gaming market, discover the latest games and exchange business opportunities.
Exhibitors will display various tabletop games, card games, role-playing games, strategy games, etc. at the exhibition, as well as books, illustrations, game accessories, etc. By showcasing innovative gameplay and design concepts, they attract game enthusiasts, establish business contacts, and promote trade exchanges and cooperation in the game industry.
Visitors can learn about the latest innovations, design concepts, and gameplay trends in the gaming industry by visiting exhibits, participating in game trials, game design seminars, competitions, forums, and other activities. The Gen Con exhibition also provides visitors with a platform to interact with game designers and publishers, giving them the opportunity to gain an in-depth understanding of the internal dynamics of the video game industry.
The exhibition offers gaming industry professionals and enthusiasts an important opportunity to understand market dynamics, discover new games and make business contacts. Whether you are looking for new ways to play, discover gaming industry trends or network with game designers, Gen Con is a must-attend event that helps drive innovation and development in the gaming industry.
Exhibition Address: Indiana Convention Center
Organizer:GENCON LLC
Standard stand price:
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Gross space stand price:
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Holding cycle:Once a year
Exhibition area:300,000 square meters
Number of exhibitors:560
Number of visitors:57,000 visitors
Precautions:The time and location of the exhibition are subject to change, so please confirm before attending.
Games: Electronic games, online games, mobile games, video games and game software developers.
Equipment: telecommunications equipment, television consoles, game consoles, personal computers, handheld computers, multimedia related products.
Software: game software, educational software, home and other software, certification agencies, after-sales service agencies, game extension products.
Services and Technology: Gaming training institutions, gaming outsourcing services and providers, international gaming marketing planning agencies, international gaming property rights transactions, gaming technology exchanges and cooperation, etc.