Guangzhou Animation And Game Exhibition - China Comic Festival

Guangzhou Animation and Game Exhibition – China Comic Festival

CICF

Presentation of the exhibition

CICF Chinese Comic Festival The venue of this event is expected to be Guangzhou Poly World Trade Expo Center. The specific location is No. 1000, Xingang East Road, Haizhu District, Guangzhou City, Guangdong Province, China. This event will bring together fans of animation and gaming culture and provide a platform for display, communication and experience.

China Comics Festival, as the largest and most influential animation and game culture event in China, integrates the superior resources of China International Comics Festival, Cartoon and Game Expo (CICF EXPO) and AGF Asia Game Expo, and has become an annual attraction in the field of animation and games. This event not only brings together animation fans, gamers, industry elites and well-known brands from all over the country and even abroad, but also builds a comprehensive platform integrating display, interaction, transaction and cultural exchange. During the exhibition, various animation works are widely displayed, from world-famous Japanese animation to unique domestic original comics, animations and light novels, as well as their peripheral products, presenting a visual and cultural feast to the public. The gaming space has become a gamer’s paradise, offering on-site trial opportunities for the latest PC games, home console games, mobile games, and virtual reality (VR) and augmented reality (AR) games. , allowing attendees to experience the benefits of cutting-edge technology for the first time in immersive entertainment. In recent years, the CICF has also attracted a wider youth audience, covering different interest groups, from children to adults.

The organizers and managers of the China Comic Festival are the State Administration of Press, Publication, Radio, Film and Television and the People’s Government of Guangdong Province. Among them, the exhibitor list and exhibitor list of the exhibition are as follows: Artprints, Xiaolan Classmates, Manga Library, Changliu Culture, Four Ghost Comics, The Bad Guys Drawing Jianghu, Dream Illustrations, Mu Ling Animation, Plave, Mercury Studio, Model Fans, Bandai Models, Avatar, Lord of Mysteries, Identity V, Echoes of Destiny, Pokémon Animation, etc.

China Comic Festival tickets are e-tickets. When applying for tickets, you must link your ID card information to your real name. You can access the exhibition with your ID card and e-ticket.

Exhibition Address: Guangzhou Poly World Trade Expo Center

Sponsoring organization:CICF X AGF Organizing Committee

Standard stand price:

Gross space stand price:

Hold cycle:Once a year
Exhibition space:65,000 square meters
Number of exhibitors:310
Number of visitors:301,000 visitors

Things to note:Exhibition time and location are subject to change, so please confirm before attending.

Exhibition scope

Animation/Comics Publications: Including various animation magazines, comics, picture books, albums and other publications.

Animation IP derivatives: various peripheral products developed from animation works, such as clothing, stationery, accessories, daily necessities, etc.

Online/Computer/Mobile Games: Various online games, standalone games, mobile games, and game-related hardware and accessories.

Designer human toys/models/figures: including various hand models, action figures, collectible toys, etc.

Film & TV/Pan-entertainment: Pan-entertainment content such as movies, TV series, online dramas, short videos, etc. related to animation and games.

Additionally, exhibitions may include the following areas and services:

PC/VR Experience Zone: Provides the latest personal computer games and virtual reality gaming experiences.

Indie Gaming Zone: Focus on displaying and promoting the work of independent developers.

Board Game Experience Zone: Provides a space for testing and communicating about board games.

Professional Esports: Host professional-level esports competitions.

College Point Competition: an e-sports competition for students.

Corporate E-sports: E-sports competitions between companies.

Meet and Greet Celebrities: Invite well-known animation creators, game creators, or industry celebrities to interact with fans.

Creative service platform: provides one-stop services such as brand creation, upgrade and consultation.

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